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Powers
Powers are special abilities you gain through use of power-points, in either Skirmish mode or in a Campaign.

See Category: Powers for all of these, organized by faction.

In BFME 1Edit

GondorEdit

Power In game description Power's point required Prerequisite(fulfill any one if multiple)
Heal Heals units, replaces one dead man per battalion. 1 -
Elven Wood Creates lush terrain.
All ally units get +40% Armor.
All enemy units lose all leadership bonuses.
Does not affect Heroes.
1 -
Gandalf the White +300% health, +100% damage from Gandalf's powers. Powers recharge twice as quickly.
Passive Power.
2 Heal
Summon Elven Allies Summon a group of Elves 3 Heal, Elven Wood
Summon Rohan Allies Summon Rohirrim. 3 Elven Wood
Cloud Break Sun breaks through Rain or Darkness.
Stuns enemy units and temporarily reduces their armor and speed.
7 Gandalf, Summon Elven Allies
Summon Eagle Allies Summon Giant Eagles. 6 Summon Elven Allies, Summon Rohan Allies
Summon Army of the Dead Summons the Army of the Dead. 10 Cloud Break, Summon Eagles


  • Total Power points needed to acquired all powers: 33

In BFME 2Edit

Goblin powersEdit

  • War Chant 5+ (temporarily increases damage and armour by 50%. Also affects allies)
  • Tainted land 5+ (same effect as War Chant, except for a spot of terrain.)
  • Cave bats 5+ (detects stealthed units and reveals shroud. Reduce enemy damage and armour to 75%)
  • Summon Wildmen of Dunland 10+ (summons the Wild Men of Dunland)
  • Scavenger 10+ (earn money by killing enemies)
  • Untamed Allegiance 10+ (converts corrupt creatures to your control)
  • Summon Spiderlings 10+ (summons spiderlings)
  • Awaken Wyrm 15+ (summons a firebreathing subterranean wyrm)
  • Darkness 15+ (covers the map with for 30 seconds and increase strengths with 50%)
  • Summon Watcher 15+ (summons "Watcher in the Water", who smashes nearby enemies)
  • Summon Dragon 25+ (summons a fire-breathing dragon)
  • Summon Balrog 25+ (summons the Balrog)

Mordor powersEdit

  • Tainted Land 5+ (same effect as Goblins' Tainted Land)
  • Eye of Sauron 5+ (units under the Eye gain 50% damage and armor, and gain experience twice as fast. Also reveals stealth units)
  • War Chant 5+ (same effect as Goblins' War Chant)
  • Barricade 10+ (Summons a defensive tower garrisoned with archers)
  • Untamed Allegiance 10+ (same effect as Goblins' Untamed Allegiance)
  • Industry 10+ (Selected structure's resources output is permanently raised to 300%)
  • Arrow Volley 10+ (Launches a volley of arrows anywhere on the map)
  • Awaken Wyrm 15+ (Same effect as Goblins' Awaken Wyrm)
  • Darkness 15+ (Temporarily shrouds the entire battlefield in darkness. All allies get +50% damage and +50% armor)
  • Barrage 15+ (Bombards the targeted area with artillery.)
  • Summon Balrog 25+ (same as Goblins' Summon Balrog)
  • Rain of Fire 25+ (Calls down a hail of molten rock on selected area)

Isengard powersEdit

  • Vision of the Palantír 5+ (cuts through the fog of war)
  • War Chant 5+ (same effect as the Goblins' War Chant)
  • Crebain 5+ (Reveals the shroud and detects stealthed units. Significantly reduces enemy armor and damage)
  • Devastation 10+ (Trees are instantly turned into resources)
  • Tainted Land 10+ (same effect as Goblins' Tainted Land)
  • Summon Wildmen of Dunland 10+ (same effect as Goblins' Summon Wildmen of Dunland)
  • Industry 10+ (same effect as Mordor's Industry)
  • Summon the Watcher 15+ (same effect as Goblins' Summon the Watcher)
  • Freezing Rain 15+ (Temporarily covers the map in rain. All enemy units lose their leadership bonuses)
  • Fuel the Fires 15+ (+100% resources from harvesting trees. It is a passive power)
  • Summon Dragon 25+ (Summon a land-based dragon to fight for your cause)
  • Dragonstrike 25+ (Summons a fire breathing Dragon to fly-by and scorch the battlefield)

Men of the West powersEdit

  • Heal 5+ (replaces one fallen man in a battalion and heals all within effect range)
  • Rebuild 5+ (repair buildings within a certain area)
  • Rallying call 5+ (temporarily increases units' damage and armor by 50%)
  • Summon Hobbit allies 10+ (summons a group of Hobbits [includes the Fellowship Hobbits])
  • Arrow volley 10+ (launches a swarm of arrows anywhere on the map)
  • Summon Tom Bombadil 10+ (summons Tom Bombadil)
  • Lone tower 10+ (summons an arrow/axe tower)
  • Summon Dúnedain allies 15+ (summons the Dúnedain rangers to fight)
  • Cloud break 15+ (cancels Darkness and Rain spells and stun the enemy)
  • Summon Rohirrim Allies 15+ (summons a group of Rohirrim to fight)
  • Summon Army of the Dead 25+ (summons a group of Oathbreakers to fight)
  • Earthquake 25+ (launches structure-destroying earthquake)

Dwarven powersEdit

  • Rallying call 5+ (temporarily increases health and armor of units' by 50%)
  • Rebuild 5+ (repair buildings)
  • Heal 5+ (replaces one fallen man in a battalion and heals all within effect range)
  • Summon Men of Dale allies 10+ (summons the Dale men)
  • Dwarven riches 10+ (increase one resource structure's output permanently to 300%)
  • Lone tower 10+ (summons an arrow/axe tower)
  • Summon Hobbit allies 10+ (summons a group of Hobbits, including the Fellowship Hobbits)
  • Barrage 15+ (delivers a bombardment)
  • Cloud break 15+ (cancels Darkness and Rain spells and stun the enemy)
  • Undermine 15+ (placeable mine shaft)
  • Earthquake 25+ (launches structure-destroying earthquake)
  • Summon citadel 25+ (summons a smaller fortress anywhere on the map)

Elven powersEdit

  • Rallying call 5+ (temporarily increases health and armor of units by 50%)
  • Heal 5+ (replaces one fallen man in a battalion and heals all within effect range)
  • Farsight 5+ (Reveals shroud in targeted area)
  • Enshrouding Mist 10+ (Friendly units within the mist become stealthed. Significantly reduces enemy armor and damage)
  • Arrow volley 10+ (launches a swarm of arrows anywhere on the map)
  • Elvenwood 10+ (All ally units except heroes gain +50% armor. All enemy units lose their leadership bonuses)
  • Summon Tom Bombadil 10+ (Summons Tom Bombadil to the battlefield)
  • Summon Eagle Allies 15+ (Summons two eagles)
  • Cloud break 15+ (cancels Darkness and Rain spells and stun the enemy)
  • Summon Ents 15+ (Summon several Ents to the targeted area)
  • Sunflare 25+ (Calls a fiery beam of sunlight to scorch the battlefield)
  • Flood 25+ (Summons a powerful Flood to crush enemy units)

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