Game performance EditThe faction of Mordor is made up of the servants of the Dark Lord Sauron, containing beasts, Orcs, and Men. Mordor's basic orcs are medium-strong, and take up a lot of command points, but are free in The Battle for Middle-earth. Haradrim are cheap, taking few command points but are weak unless in groups. Trolls are expensive, but take very few command points, making large groups feasible. Mordor has three siege weapons: catapults for bombarding, rams for demolishing in close proximity, and siege towers for invading from a castle's walls. Múmakil are enormous, scary, and destructive to all infantry.
- Gollum (Only in The Battle for Middle-earth)
- Three Nazgúl on horseback (Only in The Battle for Middle-earth II)
- The Witch-king of Angmar
- The Mouth of Sauron
- Gothmog the Orc captain (Only in The Rise of the Witch-king)
Orc warriors are the backbone of the Mordor army. They are weak, but are well known to be strong in numbers. Though they are not powerful, they are a very useful unit early in a skirmish, for their low cost.
Mordor's basic ranged unit
Mordor's elite ranged unit
A swordsman unit who can switch from swords to ranged fire-bombs.
Basic slow siege-unit; not the same as Grond.
Ranged siege weapon that comes with flaming projectiles.
A protective ladder allowing infantry to scale rampart-walls; less dexterous than Isengard's ladder.
Unlike the weaker Cave troll, Attack trolls are not only powerful, but have armor, and wield a huge club.
Mumakil are Mordor's most powerful unit. They trample all enemy infantry, and come with archers in their war tower.
Named after the Mace used by Sauron's former lord, Melkor, Grond is the most powerful battering-ram in all of existence. Unfortunately, Grond can only be used during the campaign of The Battle for Middle-earth, and is not available in skirmishes.
For all of the faction's powers, see Category:Mordor Powers.