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Gondor's role in BFME 1 (it's only in the first BFME) as a defensive faction.

White City

Most of Gondor's units were designed for defense (Tower Guards, Soldiers). Their primary offensive units are the knights. Rangers are meant for hit-and-run tactics and archers are best standing on walls with fire arrows.

HeroesEdit

Gondor's hero choices are more limited as the choices are Boromir, Faramir, Gandalf, and Pippin. Pippin is the cheapest, then Faramir, Boromir is after, and Gandalf is the most expensive.

Pippin is best for scouting and building outlying farms, and neutralizing light resistance, such as orc warriors.

Faramir is a versatile hero who can use a bow or sword. At Rank 3 he can mount a horse as a knight. His leadership ability give his troops an armor bonus.

Boromir is a heavy soldier, well equipped to deal with infantry or creatures. His leadership gives his troops an attack bonus.

Gandalf  is a heavy hitter, with abilities that can destroy infantry, creatures, structues, or, at later stages in the game, entire armies.

UnitsEdit

Gondor Soldiers

Gondor Archers

Gondor Tower Guards

Gondor Rangers

Gondor Knights

Trebuchets

StructuresEdit

BFME 1 Gondor fort

A Gondor fort.

PowerEdit

Gondor Knight shield BFME Forces of Gondor (BFME 1 only) Gondor Knight shield BFME

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